Design Thinking: Day of Design Challenges

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Learn to Think Like an Innovator

Day of Design Challenges encourage students to create like an innovator by employing creative problem-solving skills and an entrepreneurial mindset while innovating a solution to a problem.

The challenge listed below are the product of a collaboration between JASON and STEMConnector as part of the “Day of Design,” which takes place on October 6, 2017. Be sure to register on the Day of Design website for free access to additional resources and the ability for students to earn digital participation badges.

Download JASON's Day of Design Challenge & Activity Files

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Be Energy Smart: Designing Space-Efficient
& Energy-Efficient Homes

Design an affordable home that is as space-and energy-efficient as possible.

Student Version
Teacher Version
Additional Activity: Creating a Tiny Home with a Tiny Budget

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Vibrant Neighborhood: Growing Livable Communities
with Green Space

Design a solution to increase green spaces to make your community more livable and enjoyable.

Student Version
Teacher Version
Additional Activity: Build a Living Vertical Garden

 

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Living Well: Creating Fun Ways
to Stay Active and Healthy

Design an active, healthy community space as a solution to help your community live well.

Student Version
Teacher Version

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Water Warriors: Communities Fighting Floods with STEM

Design and prototype flood barriers that can protect your community from flooding.

Go to the Water Warriors page for more info and activity downloads

 

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Day of Design Challenges encourage students to create like an innovator by employing creative problem-solving skills and an entrepreneurial mindset while innovating a solution to a problem.

Design Thinking is a widely-used methodology that seeks to create solutions for the future, rather than solving problems that have occurred in the past. It is focused on achieving the best possible outcome for the end user, who could be a person, an organization or even a community. It draws on logic, imagination, intuition, knowledge, and reasoning to explore, design and test possible solutions. It provides an engaging and meaningful connection between learning in the STEM classroom and the world beyond it.

A fun and easy way to introduce students to design thinking is to run the “Wallet Project” from the Institute of Design at Stanford University.

© 2017 JASON Learning